Add "Enable Water Refraction" toggle & cleanup

This commit is contained in:
Luke Street
2026-04-11 20:13:32 -06:00
parent 4879f2d340
commit e7af33d0cc
11 changed files with 14 additions and 58 deletions
-7
View File
@@ -36,15 +36,8 @@ static int daObj_Tp_Draw(obj_tp_class* i_this) {
&material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if (texMtxInfo != NULL) {
Mtx lightProjMtx;
#if TARGET_PC
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0);
#else
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
#endif