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https://github.com/TwilitRealm/dusklight
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d_a_bg_obj equivalent + misc (#2509)
* d_a_bg_obj equivalent + misc * More Z2LinkMgr Matches
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@@ -44,7 +44,7 @@ public:
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void setInWater(bool status) { mInWater = status; }
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bool isInWater() { return mInWater; }
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u8 getLinkState() const { return mLinkState; }
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u8 getLinkState() { return mLinkState; }
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u8 getMoveSpeed() const { return mMoveSpeed; }
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bool isRiding() const { return mRiding; }
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void setLinkState(u8 i_state) { mLinkState = i_state; }
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@@ -33,7 +33,7 @@ public:
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bool isSceneExist() { return sceneExist; }
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int getCurrentSceneNum() { return sceneNum; }
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s8 getCurrentRoomNum() { return roomNum; }
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bool isInGame() const { return inGame; }
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bool isInGame() { return inGame; }
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void setInGame(bool i_inGame) { inGame = i_inGame; }
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bool isInDarkness() const { return inDarkness; }
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s8 getRoomReverb() { return dComIfGp_getReverb(roomNum); }
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@@ -21,12 +21,12 @@ struct Z2StatusMgr : public JASGlobalInstance<Z2StatusMgr> {
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void setCameraGroupInfo(u8);
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void setCameraInWaterDepth(float);
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u8 getDemoStatus() const { return mDemoStatus; }
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u8 getDemoStatus() { return mDemoStatus; }
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void setHour(s32 hour) { mHour = hour; }
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void setMinute(s32 min) { mMinute = min; }
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void setWeekday(s32 day) { mWeekday = day; }
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f32 getCameraInWaterDepth() { return mUnderwaterDepth; }
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f32 getCameraInWaterDepthRatio() const { return mCameraInWaterDepthRatio; }
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f32 getCameraInWaterDepthRatio() { return mCameraInWaterDepthRatio; }
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u8 getHour() { return mHour; }
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bool isPaused() { return mPauseFlag; }
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bool isHeartGuageOn() { return mHeartGaugeOn; }
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