mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-17 14:06:42 -04:00
d_a_bg_obj equivalent + misc (#2509)
* d_a_bg_obj equivalent + misc * More Z2LinkMgr Matches
This commit is contained in:
+50
-33
@@ -8,6 +8,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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#include "d/d_s_play.h"
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#include "SSystem/SComponent/c_math.h"
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/* 80685638-8068563C 000008 0001+03 1/1 0/0 0/0 .bss @1109 */
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@@ -543,38 +544,53 @@ static void bee_start(e_bee_class* i_this, bee_s* i_bee) {
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/* 80684248-80684A94 001AC8 084C+00 1/1 0/0 0/0 .text bee_control__FP11e_bee_class */
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// NONMATCHING regalloc
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static void bee_control(e_bee_class* i_this) {
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s8 nest_health = 0;
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fopAc_ac_c* parent;
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s8 bees_in_nest;
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camera_class* camera;
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e_nest_class* nest;
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int i;
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fopAc_ac_c* a_this;
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cXyz* hit_pos_p;
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bee_s* bee;
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s8 nest_health;
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s8 active_bees;
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s8 bees_flying;
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a_this = (fopAc_ac_c*)i_this;
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nest_health = 0;
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static cXyz non(-20000.0f, 30000.0f, -15000.0f);
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i_this->mCcSph.SetC(i_this->current.pos + non);
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i_this->mCcSph.SetC(a_this->current.pos + non);
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fopAc_ac_c* parent = fopAcM_SearchByID(i_this->parentActorID);
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e_nest_class* nest = NULL;
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parent = fopAcM_SearchByID(a_this->parentActorID);
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nest = NULL;
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if (parent != NULL) {
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if (parent != NULL && parent->health != 0) {
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nest_health = parent->health;
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}
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nest = static_cast<e_nest_class*>(parent);
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i_this->home.pos = nest->mCenterPos;
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nest = (e_nest_class*)parent;
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a_this->home.pos = nest->mCenterPos;
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}
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dComIfG_Ccsp()->Set(&i_this->mCcCyl);
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hit_pos_p = NULL;
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cXyz hit_pos;
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cXyz* hit_pos_p = NULL;
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f32 hit_radius = 120.0f;
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if (i_this->mCcCyl.ChkTgHit()) {
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cXyz vec1, vec2;
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hit_pos_p = &hit_pos;
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cCcD_Obj* hit_obj = i_this->mCcCyl.GetTgHitObj();
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if (hit_obj->ChkAtType(AT_TYPE_BOMB) || hit_obj->ChkAtType(AT_TYPE_BOOMERANG)
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|| hit_obj->ChkAtType(AT_TYPE_IRON_BALL)) {
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fopAc_ac_c* hit_actor = dCc_GetAc(hit_obj->GetAc());
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if (hit_obj->ChkAtType(AT_TYPE_BOMB)) {
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hit_radius = 300.0f;
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hit_radius = 300.0f + TREG_F(19);
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hit_pos = hit_actor->current.pos;
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} else if (hit_obj->ChkAtType(AT_TYPE_IRON_BALL)) {
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hit_radius = 100.0f;
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hit_radius = 100.0f+ TREG_F(19);
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daPy_py_c* player = static_cast<daPy_py_c*>(dComIfGp_getPlayer(0));
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cXyz* center = player->getIronBallCenterPos();
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if (center != NULL) {
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@@ -582,18 +598,17 @@ static void bee_control(e_bee_class* i_this) {
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}
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} else {
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hit_pos = hit_actor->current.pos;
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hit_radius = 150.0f;
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hit_radius = 150.0f + TREG_F(19);
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}
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} else {
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cXyz vec1, vec2;
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daPy_py_c* player = daPy_getPlayerActorClass();
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if (cc_pl_cut_bit_get() == 0x80) {
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i_this->mBoomerangAngle += 0x1400;
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vec1.z = 150.0f;
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i_this->mBoomerangAngle += (s16)0x1400;
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vec1.z = 150.0f + TREG_F(15);
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} else {
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vec1.z = 100.0f;
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vec1.z = 100.0f + TREG_F(12);
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}
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mDoMtx_YrotS(*calc_mtx, player->shape_angle.y + i_this->mBoomerangAngle);
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cMtx_YrotS(*calc_mtx, player->shape_angle.y + i_this->mBoomerangAngle);
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vec1.x = 0.0f;
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vec1.y = 100.0f;
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MtxPosition(&vec1, &vec2);
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@@ -603,12 +618,13 @@ static void bee_control(e_bee_class* i_this) {
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i_this->mBoomerangAngle = 0;
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}
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bee_s* bee = i_this->mBees;
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s8 active_bees = 0;
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bee = i_this->mBees;
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active_bees = 0;
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cXyz vec3;
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ccCylSet = 0;
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s8 bees_in_nest = 0;
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s8 bees_flying = 0;
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camera_class* camera = dComIfGp_getCamera(0);
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bees_in_nest = 0;
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bees_flying = 0;
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camera = dComIfGp_getCamera(0);
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if ((nest != NULL && nest->mDemoStage == 0 && dComIfGp_event_runCheck())
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|| !daPy_getPlayerActorClass()->checkSwimUp()
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@@ -622,16 +638,15 @@ static void bee_control(e_bee_class* i_this) {
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i_this->mHomeTimer = 10;
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}
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for (int i = 0; i < i_this->mNumBees; i++, bee++) {
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for (i = 0; i < i_this->mNumBees; i++, bee++) {
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if (bee->mAction != bee_s::ACT_DEAD) {
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bee->mNoDraw = false;
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active_bees++;
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cXyz vec3;
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bee->mNoDraw = false;
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if (dComIfGp_checkPlayerStatus0(0, 0x200000)) {
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vec3.x = bee->mPos.x - camera->lookat.eye.x;
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vec3.z = bee->mPos.z - camera->lookat.eye.z;
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if (JMAFastSqrt(vec3.x * vec3.x + vec3.z * vec3.z) > 2500.0f) {
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if (JMAFastSqrt(vec3.x * vec3.x + vec3.z * vec3.z) > NREG_F(0) + 2500.0f) {
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bee->mNoDraw = true;
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}
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}
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@@ -646,7 +661,7 @@ static void bee_control(e_bee_class* i_this) {
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} else if (bee->mAction <= bee_s::ACT_FLY_HOME_B) {
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bee->mCounter++;
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if (bee_fly_action(i_this, bee)) {
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i_this->current.pos = bee->mPos;
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a_this->current.pos = bee->mPos;
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bees_flying++;
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}
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if (hit_pos_p != NULL) {
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@@ -654,7 +669,7 @@ static void bee_control(e_bee_class* i_this) {
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if (vec3.abs() < hit_radius) {
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bee->mAction = bee_s::ACT_FAIL;
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bee->mMode = 0;
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mDoMtx_YrotS(*calc_mtx, cM_atan2s(vec3.x, vec3.z));
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cMtx_YrotS(*calc_mtx, cM_atan2s(vec3.x, vec3.z));
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vec3.x = 0.0f;
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vec3.y = cM_rndF(10.0f) + 20.0f;
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vec3.z = cM_rndF(10.0f) + 20.0f;
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@@ -664,7 +679,7 @@ static void bee_control(e_bee_class* i_this) {
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bee->mTimer = 0;
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bee->mSound.startSound(Z2SE_EN_BE_DEATH, 0, -1);
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cXyz hit_mark_scale(0.35f, 0.35f, 0.35f);
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dComIfGp_setHitMark(1, i_this, &bee->mPos, NULL, &hit_mark_scale, 0);
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dComIfGp_setHitMark(1, a_this, &bee->mPos, NULL, &hit_mark_scale, 0);
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}
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}
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} else if (bee->mAction == bee_s::ACT_FAIL) {
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@@ -673,12 +688,13 @@ static void bee_control(e_bee_class* i_this) {
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bees_flying++;
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bee_start(i_this, bee);
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}
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bee->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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bee->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)));
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}
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}
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if (active_bees == 0) {
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fopAcM_delete(i_this);
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fopAcM_delete(a_this);
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OS_REPORT("E_BEE DELETED \n");
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} else {
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if (bees_flying != 0) {
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if (dComIfGp_event_runCheck()) {
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@@ -687,19 +703,20 @@ static void bee_control(e_bee_class* i_this) {
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i_this->mSound.playBeeGroupSound(Z2SE_EN_BE_FLY, bees_flying);
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}
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}
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i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)));
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if (nest != NULL) {
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if (bees_in_nest != 0) {
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nest->mBeeSound.playBeeGroupSound(Z2SE_EN_BE_STAY, bees_in_nest);
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}
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nest->mBeeSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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nest->mBeeSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)));
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}
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}
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if (!dComIfGp_event_runCheck()) {
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dComIfG_Ccsp()->Set(&i_this->mCcSph);
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if (i_this->mCcSph.ChkAtHit()) {
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fopAc_ac_c* hit_actor = dCc_GetAc(i_this->mCcSph.GetAtHitObj()->GetAc());
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cCcD_Obj* hitObj = i_this->mCcSph.GetAtHitObj();
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fopAc_ac_c* hit_actor = dCc_GetAc(hitObj->GetAc());
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if (hit_actor != NULL && fopAcM_GetName(hit_actor) == PROC_ALINK) {
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dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
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}
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