From ea034bf884fba0790683545492a3a65db4343161 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Sun, 14 Jun 2026 12:28:08 -0400 Subject: [PATCH] Add warp out sound to CoS when withdrawing to match TPHD --- src/d/d_msg_flow.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/d/d_msg_flow.cpp b/src/d/d_msg_flow.cpp index 3c8d577a9e..4615c9cd09 100644 --- a/src/d/d_msg_flow.cpp +++ b/src/d/d_msg_flow.cpp @@ -2619,7 +2619,10 @@ int dMsgFlow_c::event043(mesg_flow_node_event* i_flowNode_p, fopAc_ac_c* i_speak int dMsgFlow_c::event044(mesg_flow_node_event* i_flowNode_p, fopAc_ac_c* i_speaker_p) { // stub // runs when choosing to "withdraw" from cave of shadows - // for now just have it reset to title, similar to original + + daAlink_c* player = daAlink_getAlinkActorClass(); + player->seStartOnlyReverb(Z2SE_WOLF_WARP_OUT); + JUTGamePad::C3ButtonReset::sResetSwitchPushing = true; return 1; }