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Frame Interp: Game Clock Refactor & Ring Item Selection
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@@ -204,6 +204,9 @@ private:
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/* 0x6D1 */ u8 field_0x6d1;
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/* 0x6D2 */ u8 field_0x6d2;
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/* 0x6D3 */ u8 field_0x6d3;
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#if TARGET_PC
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f32 mSelectItemSlideElapsed[4];
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#endif
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};
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#endif /* D_MENU_D_MENU_RING_H */
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