mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-11 21:21:57 -04:00
Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking * Initial frame interpolation implementation * Initial batch of speed fixes * Fix Iron Boots * Strip dead code once used for debugging * Interpolate shadows * Revert overzealous/redundant lookups * Fix JUTFader * Fix field map cursor * Fix various particle effects * Fix Midna when riding Wolf Link * Fix title logo * Title Logo 2: Electric Boogaloo * Fixed grass and flowers * "Unlock Framerate" config option (WIP) * Wrap more things in TARGET_PC * Finish wrapping things in TARGET_PC * Missed one * Disable dComIfGd_drawXluListInvisible when interpolating --------- Co-authored-by: Luke Street <luke@street.dev>
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@@ -122,7 +122,7 @@ static procFunc daTitleProc[6] = {
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int daTitle_c::create() {
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fopAcM_ct(this, daTitle_c);
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int phase_state = dComIfG_resLoad(&mPhaseReq, l_arcName);
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if (phase_state != cPhs_COMPLEATE_e) {
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return phase_state;
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@@ -152,15 +152,21 @@ int daTitle_c::createHeapCallBack(fopAc_ac_c* actor) {
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}
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int daTitle_c::Execute() {
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#if PLATFORM_WII || PLATFORM_SHIELD
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#if PLATFORM_WII || PLATFORM_SHIELD
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mDoGph_gInf_c::resetDimming();
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#endif
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#endif
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if (fopOvlpM_IsPeek()) {
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return 1;
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}
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dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
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#ifdef TARGET_PC
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if (!dusk::getSettings().game.enableFrameInterpolation) {
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#endif
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dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
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#ifdef TARGET_PC
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}
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#endif
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if (mDoRst::isReset()) {
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return 1;
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@@ -169,9 +175,9 @@ int daTitle_c::Execute() {
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(this->*daTitleProc[mProcID])();
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KeyWaitAnm();
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#if VERSION == VERSION_SHIELD_DEBUG
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#if VERSION == VERSION_SHIELD_DEBUG
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KeyWaitPosMove();
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#endif
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#endif
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return 1;
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}
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@@ -390,7 +396,7 @@ int daTitle_c::Delete() {
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dComIfG_resDelete(&mPhaseReq, l_arcName);
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JKR_DELETE(mTitle.Scr);
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JKR_DELETE(field_0x600);
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mpMount->getArchive()->removeResourceAll();
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JKRUnmountArchive(mpMount->getArchive());
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mpMount->destroy();
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