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https://github.com/TwilitRealm/dusklight
synced 2026-07-21 20:54:43 -04:00
Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking * Initial frame interpolation implementation * Initial batch of speed fixes * Fix Iron Boots * Strip dead code once used for debugging * Interpolate shadows * Revert overzealous/redundant lookups * Fix JUTFader * Fix field map cursor * Fix various particle effects * Fix Midna when riding Wolf Link * Fix title logo * Title Logo 2: Electric Boogaloo * Fixed grass and flowers * "Unlock Framerate" config option (WIP) * Wrap more things in TARGET_PC * Finish wrapping things in TARGET_PC * Missed one * Disable dComIfGd_drawXluListInvisible when interpolating --------- Co-authored-by: Luke Street <luke@street.dev>
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@@ -62,6 +62,14 @@ namespace dusk {
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config::Save();
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}
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config::ImGuiCheckbox("Native Bloom", getSettings().game.enableBloom);
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config::ImGuiCheckbox("Water Projection Offset", getSettings().game.useWaterProjectionOffset);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Adds GC-specific -0.01 transS offset\n"
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"that causes ~6px ghost artifacts in water reflections");
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}
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ImGui::EndMenu();
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}
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