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https://github.com/TwilitRealm/dusklight
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normalize header guards to {tu_name}_H_ (#87)
i previously had a bad habit of using double underscores in include guard macro names, which are implementation-reserved per the C++98 standard (see 17.4.3.1.2 Global names). Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -1,5 +1,5 @@
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#ifndef __D_ATTENTION_H_
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#define __D_ATTENTION_H_
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#ifndef D_ATTENTION_H_
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#define D_ATTENTION_H_
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#include "SComponent/c_angle.h"
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#include "SComponent/c_xyz/c_xyz.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_BG_S_H_
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#define __D_BG_S_H_
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#ifndef D_BG_S_H_
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#define D_BG_S_H_
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#include "d/d_bg/d_bg_w/d_bg_w_base/d_bg_w_base.h"
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#include "global.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_BG_W_BASE_H_
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#define __D_BG_W_BASE_H_
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#ifndef D_BG_W_BASE_H_
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#define D_BG_W_BASE_H_
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#include "global.h"
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#pragma pack(push, 1)
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@@ -1,5 +1,5 @@
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#ifndef __D_CC_S_H_
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#define __D_CC_S_H_
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#ifndef D_CC_S_H_
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#define D_CC_S_H_
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#include "SComponent/c_cc_s/c_cc_s.h"
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#include "d/d_cc/d_cc_mass_s/d_cc_mass_s.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_COM_INF_GAME_H_
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#define __D_COM_INF_GAME_H_
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#ifndef D_COM_INF_GAME_H_
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#define D_COM_INF_GAME_H_
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#include "SComponent/c_xyz/c_xyz.h"
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#include "d/d_attention/d_attention.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_EVENT_H_
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#define __D_EVENT_H_
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#ifndef D_EVENT_H_
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#define D_EVENT_H_
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#include "dolphin/types.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_EVENT_DATA_H_
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#define __D_EVENT_DATA_H_
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#ifndef D_EVENT_DATA_H_
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#define D_EVENT_DATA_H_
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#include "global.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_EVENT_MANAGER_H_
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#define __D_EVENT_MANAGER_H_
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#ifndef D_EVENT_MANAGER_H_
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#define D_EVENT_MANAGER_H_
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#include "d/d_event/d_event_data/d_event_data.h"
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#include "dolphin/types.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_METER2_INFO_H_
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#define __D_METER2_INFO_H_
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#ifndef D_METER2_INFO_H_
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#define D_METER2_INFO_H_
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#include "JSystem/J2DGraph/J2DPicture/J2DPicture.h"
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#include "JSystem/J2DGraph/J2DScreen/J2DScreen.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_SAVE_H_
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#define __D_SAVE_H_
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#ifndef D_SAVE_H_
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#define D_SAVE_H_
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#include "SComponent/c_xyz/c_xyz.h"
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#include "d/d_meter2/d_meter2_info/d_meter2_info.h"
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@@ -1,5 +1,5 @@
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#ifndef __D_SAVE_INIT_H__
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#define __D_SAVE_INIT_H__
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#ifndef D_SAVE_INIT_H_
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#define D_SAVE_INIT_H_
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extern "C" {
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void setInitEventBit();
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@@ -1,5 +1,5 @@
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#ifndef __D_STAGE_H_
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#define __D_STAGE_H_
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#ifndef D_STAGE_H_
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#define D_STAGE_H_
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#include "global.h"
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class stage_arrow_class {};
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@@ -1,5 +1,5 @@
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#ifndef __D_VIBRATION_H_
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#define __D_VIBRATION_H_
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#ifndef D_VIBRATION_H_
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#define D_VIBRATION_H_
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#include "global.h"
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