mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-03 16:31:56 -04:00
ShieldD: Clean up a bunch of 99% matching TUs (#3113)
* d_a_npc_ks debug code 100% * d_a_npc_rafrel debug code 100% * d_a_npc_inko minor improvements * d_a_npc_gro debug code 100% * d_a_npc_pachi_taro debug code 100% * d_a_npc_passer debug code 100% * d_a_npc_pachi_maro debug code 100% * d_a_npc_post debug code 100% * d_a_obj_bemos debug improvements * d_a_obj_scannon_ten debug code 100% * d_a_b_mgn debug code 100% * d_a_e_fb debug code 100% * d_a_e_gb debug code 100% * d_a_e_hz debug code 100% * d_a_e_cr_egg debug code 100% * d_a_e_md debug code 100% * d_a_e_wb debug code 100% * d_a_obj_mirror_6pole debug code 100% * d_a_obj_spinLift debug data fixes * d_a_obj_pdwall debug data fixes * d_a_obj_ss_drink debug code almost matching * d_a_obj_poFire debug code 100% * d_a_obj_picture debug code 100% * d_a_obj_dust debug code 100% * d_a_obj_fallobj debug code 100% * d_a_obj_itamato debug code almost matching * d_a_obj_syRock debug code 100% * d_a_obj_katatsumuri debug code 100% * d_a_obj_wood_statue debug code 100% * d_a_obj_lv6egate debug code 100% * d_a_tag_qs minor debug symbol fixes * d_a_obj_twGate debug code 100% * d_a_obj_lv6SwGate debug code 100% * d_a_obj_lv6swturn debug code 100% * d_a_obj_lv6Tenbin debug code 100% * d_a_obj_kwheel01 debug code 100% * Fix RTTI order regression (cM3dGCyl vs cBgS_*)
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+12
-12
@@ -22,10 +22,10 @@ daE_FB_HIO_c::daE_FB_HIO_c() {
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maximum_rotation_width = 0x300;
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minimum_turning_range = 0x10;
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rotation_width_stairs = 120;
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color_register_1r = 0x87;
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color_register_1g = 0x96;
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color_register_1b = 0x91;
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color_register_1a = 0xB6;
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color_register_1r = 135;
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color_register_1g = 150;
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color_register_1b = 145;
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color_register_1a = 182;
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maximum_rotation_width_2 = 120;
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}
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@@ -159,18 +159,18 @@ int daE_FB_c::draw() {
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cStack_44.set(player->current.pos);
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cStack_44.y += 100.0f;
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GXColor local_48;
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local_48.r = 0x82;
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local_48.g = 0xff;
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local_48.b = 0x82;
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local_48.a = 0xfa;
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local_48.r = 130;
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local_48.g = 255;
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local_48.b = 130;
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local_48.a = 250;
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dDbVw_drawLineXlu(attention_info.position, cStack_44, local_48, 1, 0xc);
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}
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#endif
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GXTexObj* tex_obj = dDlst_shadowControl_c::getSimpleTex();
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mShadowKey =
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dComIfGd_setShadow(mShadowKey, 1, model, &my_vec, BREG_F(19) + 1300.0f, 0.0f, current.pos.y,
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mObjAcch.GetGroundH(), mObjAcch.m_gnd, &tevStr, 0, 1.0f, tex_obj);
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mObjAcch.GetGroundH(), mObjAcch.m_gnd, &tevStr, 0, 1.0f,
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dDlst_shadowControl_c::getSimpleTex());
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return 1;
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}
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@@ -293,14 +293,14 @@ bool daE_FB_c::search_check() {
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if (fopAcM_searchPlayerDistance(this) <= l_HIO.player_detection_range) {
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if (!field_0x69c) {
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mRotation = fopAcM_searchPlayerAngleY(this);
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field_0x69c = 0x1E;
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field_0x69c = 30;
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field_0x696 = 0;
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}
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retval = true;
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} else if (mActionMode != 1 && !field_0x69c) {
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mRotation = home.angle.y;
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field_0x69c = 0x1E;
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field_0x69c = 30;
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field_0x696 = 0;
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}
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