ShieldD: Clean up a bunch of 99% matching TUs (#3113)

* d_a_npc_ks debug code 100%

* d_a_npc_rafrel debug code 100%

* d_a_npc_inko minor improvements

* d_a_npc_gro debug code 100%

* d_a_npc_pachi_taro debug code 100%

* d_a_npc_passer debug code 100%

* d_a_npc_pachi_maro debug code 100%

* d_a_npc_post debug code 100%

* d_a_obj_bemos debug improvements

* d_a_obj_scannon_ten debug code 100%

* d_a_b_mgn debug code 100%

* d_a_e_fb debug code 100%

* d_a_e_gb debug code 100%

* d_a_e_hz debug code 100%

* d_a_e_cr_egg debug code 100%

* d_a_e_md debug code 100%

* d_a_e_wb debug code 100%

* d_a_obj_mirror_6pole debug code 100%

* d_a_obj_spinLift debug data fixes

* d_a_obj_pdwall debug data fixes

* d_a_obj_ss_drink debug code almost matching

* d_a_obj_poFire debug code 100%

* d_a_obj_picture debug code 100%

* d_a_obj_dust debug code 100%

* d_a_obj_fallobj debug code 100%

* d_a_obj_itamato debug code almost matching

* d_a_obj_syRock debug code 100%

* d_a_obj_katatsumuri debug code 100%

* d_a_obj_wood_statue debug code 100%

* d_a_obj_lv6egate debug code 100%

* d_a_tag_qs minor debug symbol fixes

* d_a_obj_twGate debug code 100%

* d_a_obj_lv6SwGate debug code 100%

* d_a_obj_lv6swturn debug code 100%

* d_a_obj_lv6Tenbin debug code 100%

* d_a_obj_kwheel01 debug code 100%

* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
This commit is contained in:
Max Roncace
2026-02-28 15:13:57 -05:00
committed by GitHub
parent c900a043b8
commit ebe7c7aabc
92 changed files with 1767 additions and 1295 deletions
+12 -12
View File
@@ -22,10 +22,10 @@ daE_FB_HIO_c::daE_FB_HIO_c() {
maximum_rotation_width = 0x300;
minimum_turning_range = 0x10;
rotation_width_stairs = 120;
color_register_1r = 0x87;
color_register_1g = 0x96;
color_register_1b = 0x91;
color_register_1a = 0xB6;
color_register_1r = 135;
color_register_1g = 150;
color_register_1b = 145;
color_register_1a = 182;
maximum_rotation_width_2 = 120;
}
@@ -159,18 +159,18 @@ int daE_FB_c::draw() {
cStack_44.set(player->current.pos);
cStack_44.y += 100.0f;
GXColor local_48;
local_48.r = 0x82;
local_48.g = 0xff;
local_48.b = 0x82;
local_48.a = 0xfa;
local_48.r = 130;
local_48.g = 255;
local_48.b = 130;
local_48.a = 250;
dDbVw_drawLineXlu(attention_info.position, cStack_44, local_48, 1, 0xc);
}
#endif
GXTexObj* tex_obj = dDlst_shadowControl_c::getSimpleTex();
mShadowKey =
dComIfGd_setShadow(mShadowKey, 1, model, &my_vec, BREG_F(19) + 1300.0f, 0.0f, current.pos.y,
mObjAcch.GetGroundH(), mObjAcch.m_gnd, &tevStr, 0, 1.0f, tex_obj);
mObjAcch.GetGroundH(), mObjAcch.m_gnd, &tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
return 1;
}
@@ -293,14 +293,14 @@ bool daE_FB_c::search_check() {
if (fopAcM_searchPlayerDistance(this) <= l_HIO.player_detection_range) {
if (!field_0x69c) {
mRotation = fopAcM_searchPlayerAngleY(this);
field_0x69c = 0x1E;
field_0x69c = 30;
field_0x696 = 0;
}
retval = true;
} else if (mActionMode != 1 && !field_0x69c) {
mRotation = home.angle.y;
field_0x69c = 0x1E;
field_0x69c = 30;
field_0x696 = 0;
}