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Match Z2SceneMgr::sceneBgmStart (#2923)
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@@ -182,7 +182,6 @@ void Z2SceneMgr::setFadeInStart(u8 fadeType) {
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inGame = true;
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}
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// NONMATCHING JSULink<JAIStream>::getNext() inlining
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void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
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OS_REPORT("[Z2SceneMgr::setSceneName] spot = %s, room = %d, layer = %d\n", spot, room, layer);
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JAISoundID bgm_id = -1;
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@@ -1927,7 +1926,6 @@ void Z2SceneMgr::load2ndDynamicWave() {
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}
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}
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// NONMATCHING - extra BGM_ID load
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void Z2SceneMgr::sceneBgmStart() {
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OS_REPORT("[Z2SceneMgr::sceneBgmStart] %08x\n", *(u32*)&BGM_ID);
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inGame = true;
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