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https://github.com/TwilitRealm/dusklight
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copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
* move dolsdk2004 over * cleanup some temp work * finish and cleanup gf * b_bh done * d_a_e_mb done
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@@ -1,7 +1,7 @@
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#ifndef C_BG_S_CHK_H
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#define C_BG_S_CHK_H
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#include "dolphin/mtx/vec.h"
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#include "dolphin/mtx.h"
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#include "f_pc/f_pc_base.h"
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struct cBgD_Vtx_t : public Vec {};
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@@ -2,7 +2,7 @@
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#define C_M3D_H_
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#include "math.h"
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#include "dolphin/mtx/vec.h"
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#include "dolphin/mtx.h"
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class cM3dGAab;
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class cM3dGCps;
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@@ -19,8 +19,6 @@ struct cM3d_Range {
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/* 0x4 */ f32 mMax;
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};
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struct Vec;
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extern const f32 G_CM3D_F_ABS_MIN;
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static void cM3d_InDivPos1(const Vec*, const Vec*, f32, Vec*);
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@@ -1,7 +1,11 @@
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#ifndef C_SXYZ_H
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#define C_SXYZ_H
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#include "dolphin/mtx/vec.h"
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#include "dolphin/mtx.h"
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struct SVec {
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s16 x, y, z;
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};
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class csXyz : public SVec {
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public:
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@@ -1,7 +1,7 @@
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#ifndef C_XYZ_H
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#define C_XYZ_H
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#include "dolphin/mtx/vec.h"
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#include "dolphin/mtx.h"
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#include "math.h"
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struct cXyz : Vec {
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