copy dolsdk2004 to tp / b_bh + e_mb done (#2299)

* move dolsdk2004 over

* cleanup some temp work

* finish and cleanup gf

* b_bh done

* d_a_e_mb done
This commit is contained in:
TakaRikka
2025-02-10 11:20:42 -08:00
committed by GitHub
parent a38e2bfeee
commit eda175afc8
540 changed files with 68042 additions and 22075 deletions
+77 -80
View File
@@ -1,115 +1,112 @@
#ifndef OSTHREAD_H
#define OSTHREAD_H
#ifndef _DOLPHIN_OSTHREAD_H_
#define _DOLPHIN_OSTHREAD_H_
#include "dolphin/os/OSContext.h"
#include <dolphin/os/OSContext.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef u16 OSThreadState;
typedef s32 OSPriority; // 0 highest, 31 lowest
#define OS_THREAD_STATE_UNINITIALIZED 0
#define OS_THREAD_STATE_READY 1
#define OS_THREAD_STATE_RUNNING 2
#define OS_THREAD_STATE_WAITING 4
#define OS_THREAD_STATE_DEAD 8
#define OS_THREAD_ATTR_DETACH 0x0001u
#define OS_THREAD_STACK_MAGIC 0xDEADBABE
#define OS_PRIORITY_MIN 0 // highest
#define OS_PRIORITY_MAX 31 // lowest
#define OS_PRIORITY_IDLE OS_PRIORITY_MAX
typedef s32 OSPriority;
typedef struct OSThread OSThread;
typedef struct OSThreadQueue OSThreadQueue;
typedef struct OSThreadLink OSThreadLink;
typedef struct OSMutex OSMutex;
typedef struct OSThreadQueue OSThreadQueue;
typedef struct OSMutexQueue OSMutexQueue;
typedef struct OSThreadLink OSThreadLink;
typedef struct OSMutexLink OSMutexLink;
typedef struct OSCond OSCond;
struct OSThreadQueue {
OSThread* head;
OSThread* tail;
};
struct OSThreadLink {
OSThread* next;
OSThread* prev;
};
struct OSThreadQueue {
/* 0x0 */ OSThread* head;
/* 0x4 */ OSThread* tail;
};
struct OSMutexLink {
OSMutex* next;
OSMutex* prev;
};
struct OSMutexQueue {
OSMutex* head;
OSMutex* tail;
};
struct OSThread {
OSContext context;
OSThreadState state;
u16 attributes;
s32 suspend_count;
s32 effective_priority;
u32 base_priority;
void* exit_value;
OSThreadQueue* queue;
OSThreadLink link;
OSThreadQueue join_queue;
OSMutex* mutex;
OSMutexQueue owned_mutexes;
OSThreadLink active_threads_link;
u8* stack_base;
u32* stack_end;
u8* error_code;
void* data[2];
struct OSMutexLink {
OSMutex* next;
OSMutex* prev;
};
typedef void (*OSSwitchThreadCallback)(OSThread* from, OSThread* to);
struct OSThread {
/* 0x000 */ OSContext context;
/* 0x2C8 */ u16 state;
/* 0x2CA */ u16 attr;
/* 0x2CC */ s32 suspend;
/* 0x2D0 */ OSPriority priority;
/* 0x2D4 */ OSPriority base;
/* 0x2D8 */ void* val;
/* 0x2DC */ OSThreadQueue* queue;
/* 0x2E0 */ OSThreadLink link;
/* 0x2E8 */ OSThreadQueue queueJoin;
/* 0x2F0 */ OSMutex* mutex;
/* 0x2F4 */ OSMutexQueue queueMutex;
/* 0x2FC */ OSThreadLink linkActive;
/* 0x304 */ u8* stackBase;
/* 0x308 */ u32* stackEnd;
/* 0x30C */ s32 error;
/* 0x310 */ void* specific[2];
};
OSThreadQueue OS_THREAD_QUEUE AT_ADDRESS(0x800000DC);
OSThread* OS_CURRENT_THREAD AT_ADDRESS(0x800000E4);
enum OS_THREAD_STATE {
OS_THREAD_STATE_READY = 1,
OS_THREAD_STATE_RUNNING = 2,
OS_THREAD_STATE_WAITING = 4,
OS_THREAD_STATE_MORIBUND = 8,
};
#define OS_PRIORITY_MIN 0 // highest
#define OS_PRIORITY_MAX 31 // lowest
#define OS_PRIORITY_IDLE OS_PRIORITY_MAX
#define OS_THREAD_SPECIFIC_MAX 2
#define OS_THREAD_ATTR_DETACH 0x0001u
#define OS_THREAD_STACK_MAGIC 0xDEADBABE
typedef void (*OSSwitchThreadCallback)(OSThread*, OSThread*);
typedef void (*OSIdleFunction)(void*);
static void DefaultSwitchThreadCallback(OSThread* from, OSThread* to);
OSSwitchThreadCallback OSSetSwitchThreadCallback(OSSwitchThreadCallback func);
void __OSThreadInit(void);
void OSInitThreadQueue(OSThreadQueue* queue);
OSThread* OSGetCurrentThread(void);
BOOL OSIsThreadTerminated(OSThread* thread);
s32 OSDisableScheduler(void);
s32 OSEnableScheduler(void);
static void UnsetRun(OSThread* thread);
s32 __OSGetEffectivePriority(OSThread* thread);
static OSThread* SetEffectivePriority(OSThread* thread, s32 priority);
void __OSPromoteThread(OSThread* thread, s32 priority);
static OSThread* SelectThread(BOOL yield);
void __OSReschedule(void);
void OSYieldThread(void);
BOOL OSCreateThread(OSThread* thread, void* func, void* param, void* stackBase, u32 stackSize,
s32 priority, u16 attribute);
void OSExitThread(void* exitValue);
void OSCancelThread(OSThread* thread);
void OSDetachThread(OSThread* thread);
s32 OSResumeThread(OSThread* thread);
s32 OSSuspendThread(OSThread* thread);
void OSSleepThread(OSThreadQueue* queue);
void OSWakeupThread(OSThreadQueue* queue);
s32 OSSetThreadPriority(OSThread* thread, s32 priority);
s32 OSSuspendThread(OSThread* thread);
s32 OSResumeThread(OSThread* thread);
OSThread* OSGetCurrentThread(void);
s32 OSEnableScheduler(void);
s32 OSDisableScheduler(void);
void OSCancelThread(OSThread* thread);
void OSClearStack(u8 val);
BOOL OSIsThreadSuspended(OSThread* thread);
BOOL OSIsThreadTerminated(OSThread* thread);
void OSYieldThread(void);
int OSCreateThread(OSThread* thread, void* (*func)(void*), void* param, void* stack, u32 stackSize, OSPriority priority, u16 attr);
void OSExitThread(void* val);
int OSJoinThread(OSThread* thread, void* val);
void OSDetachThread(OSThread* thread);
int OSSetThreadPriority(OSThread* thread, OSPriority priority);
s32 OSGetThreadPriority(OSThread* thread);
static s32 CheckThreadQueue(OSThreadQueue* thread);
OSThread* OSSetIdleFunction(OSIdleFunction idleFunction, void* param, void* stack, u32 stackSize);
OSThread* OSGetIdleFunction(void);
s32 OSCheckActiveThreads(void);
static void OSClearStack(u8 value);
void OSSetThreadSpecific(s32 index, void* ptr);
void* OSGetThreadSpecific(s32 index);
OSSwitchThreadCallback OSSetSwitchThreadCallback(OSSwitchThreadCallback callback);
#define IsSuspended(suspend) (suspend > 0)
#ifdef __cplusplus
};
}
#endif
#endif /* OSTHREAD_H */
#endif