Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -88,9 +88,9 @@ struct DynamicModuleControl : DynamicModuleControlBase {
/* 0x24 */ s32 mSize;
/* 0x28 */ mDoDvdThd_callback_c* mAsyncLoadCallback;
static u32 sAllocBytes;
static JKRArchive* sArchive;
static JKRFileCache* sFileCache;
static DUSK_GAME_DATA u32 sAllocBytes;
static DUSK_GAME_DATA JKRArchive* sArchive;
static DUSK_GAME_DATA JKRFileCache* sFileCache;
};
#endif /* DYNAMICLINK_H */