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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -88,9 +88,9 @@ struct DynamicModuleControl : DynamicModuleControlBase {
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/* 0x24 */ s32 mSize;
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/* 0x28 */ mDoDvdThd_callback_c* mAsyncLoadCallback;
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static u32 sAllocBytes;
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static JKRArchive* sArchive;
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static JKRFileCache* sFileCache;
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static DUSK_GAME_DATA u32 sAllocBytes;
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static DUSK_GAME_DATA JKRArchive* sArchive;
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static DUSK_GAME_DATA JKRFileCache* sFileCache;
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};
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#endif /* DYNAMICLINK_H */
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