Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+10 -10
View File
@@ -12,18 +12,18 @@ public:
BOOL cDmrNowMidnaTalk();
extern u8 cDmr_SkipInfo;
extern u8 data_80450C99;
extern u8 data_80450C9A;
extern u8 data_80450C9B;
extern u8 data_80450C9C;
extern u8 data_80450C9D;
extern u8 data_80450C9E;
extern u8 cDmr_FishingWether;
extern u8 data_80450CA0;
DUSK_GAME_EXTERN u8 cDmr_SkipInfo;
DUSK_GAME_EXTERN u8 data_80450C99;
DUSK_GAME_EXTERN u8 data_80450C9A;
DUSK_GAME_EXTERN u8 data_80450C9B;
DUSK_GAME_EXTERN u8 data_80450C9C;
DUSK_GAME_EXTERN u8 data_80450C9D;
DUSK_GAME_EXTERN u8 data_80450C9E;
DUSK_GAME_EXTERN u8 cDmr_FishingWether;
DUSK_GAME_EXTERN u8 data_80450CA0;
extern "C" {
extern JPTraceParticleCallBack4 JPTracePCB4;
DUSK_GAME_EXTERN JPTraceParticleCallBack4 JPTracePCB4;
}
void debug_actor_create();