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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -260,7 +260,7 @@ struct dMpath_n {
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/* 0x0 */ TGXTexObj* mp_texObj[TEX_OBJ_NUMBER];
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};
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static dTexObjAggregate_c m_texObjAgg;
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static DUSK_GAME_DATA dTexObjAggregate_c m_texObjAgg;
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};
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STATIC_ASSERT(sizeof(dMpath_n::dTexObjAggregate_c) == 28);
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