Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -260,7 +260,7 @@ struct dMpath_n {
/* 0x0 */ TGXTexObj* mp_texObj[TEX_OBJ_NUMBER];
};
static dTexObjAggregate_c m_texObjAgg;
static DUSK_GAME_DATA dTexObjAggregate_c m_texObjAgg;
};
STATIC_ASSERT(sizeof(dMpath_n::dTexObjAggregate_c) == 28);