Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+15 -15
View File
@@ -33,17 +33,17 @@ public:
static f32 getCenterX() { return mAllCenterX; }
static f32 getCenterZ() { return mAllCenterZ; }
static dDrawPath_c::layer_data* mLayerList; // this doesn't seem right, but can't figure it out atm
static f32 mMinX;
static f32 mMaxX;
static f32 mMinZ;
static f32 mMaxZ;
static f32 mAllCenterX;
static f32 mAllCenterZ;
static f32 mAllSizeX;
static f32 mAllSizeZ;
static s8 mBottomFloorNo;
static s8 mTopFloorNo;
static DUSK_GAME_DATA dDrawPath_c::layer_data* mLayerList; // this doesn't seem right, but can't figure it out atm
static DUSK_GAME_DATA f32 mMinX;
static DUSK_GAME_DATA f32 mMaxX;
static DUSK_GAME_DATA f32 mMinZ;
static DUSK_GAME_DATA f32 mMaxZ;
static DUSK_GAME_DATA f32 mAllCenterX;
static DUSK_GAME_DATA f32 mAllCenterZ;
static DUSK_GAME_DATA f32 mAllSizeX;
static DUSK_GAME_DATA f32 mAllSizeZ;
static DUSK_GAME_DATA s8 mBottomFloorNo;
static DUSK_GAME_DATA s8 mTopFloorNo;
};
struct dMapInfo_n {
@@ -90,10 +90,10 @@ public:
static void setNextRoomNoForMapPat0(int i_roomNo) { mNextRoomNo = i_roomNo; }
static int getNextRoomNoForMapPat0() { return mNextRoomNo; }
static int mNextRoomNo;
static int mNowStayRoomNo;
static s8 mNowStayFloorNo;
static u8 mNowStayFloorNoDecisionFlg;
static DUSK_GAME_DATA int mNextRoomNo;
static DUSK_GAME_DATA int mNowStayRoomNo;
static DUSK_GAME_DATA s8 mNowStayFloorNo;
static DUSK_GAME_DATA u8 mNowStayFloorNoDecisionFlg;
};
class renderingDAmap_c : public dRenderingFDAmap_c {