Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+4 -4
View File
@@ -151,10 +151,10 @@ public:
ResTIMG* getResTIMGPointer(int i_no) const { return dMenu_DmapMap_c::getResTIMGPointer(i_no); }
static f32 m_zoomCenterMinX;
static f32 m_zoomCenterMaxX;
static f32 m_zoomCenterMinZ;
static f32 m_zoomCenterMaxZ;
static DUSK_GAME_DATA f32 m_zoomCenterMinX;
static DUSK_GAME_DATA f32 m_zoomCenterMaxX;
static DUSK_GAME_DATA f32 m_zoomCenterMinZ;
static DUSK_GAME_DATA f32 m_zoomCenterMaxZ;
/* 0x88 */ u8 field_0x88[0x8C - 0x88];
/* 0x8C */ dTres_c::typeGroupData_c* field_0x8c;