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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -151,10 +151,10 @@ public:
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ResTIMG* getResTIMGPointer(int i_no) const { return dMenu_DmapMap_c::getResTIMGPointer(i_no); }
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static f32 m_zoomCenterMinX;
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static f32 m_zoomCenterMaxX;
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static f32 m_zoomCenterMinZ;
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static f32 m_zoomCenterMaxZ;
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static DUSK_GAME_DATA f32 m_zoomCenterMinX;
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static DUSK_GAME_DATA f32 m_zoomCenterMaxX;
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static DUSK_GAME_DATA f32 m_zoomCenterMinZ;
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static DUSK_GAME_DATA f32 m_zoomCenterMaxZ;
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/* 0x88 */ u8 field_0x88[0x8C - 0x88];
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/* 0x8C */ dTres_c::typeGroupData_c* field_0x8c;
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