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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -28,7 +28,7 @@ struct dMfm_prm_res_s {
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struct dMfm_HIO_prm_res_src_s {
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/* 0x0 */ u8 mFlashDuration;
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static const dMfm_HIO_prm_res_src_s m_other;
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static DUSK_GAME_DATA const dMfm_HIO_prm_res_src_s m_other;
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};
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struct dMfm_HIO_prm_res_dst_s {
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