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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -185,8 +185,8 @@ public:
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void setMsg(u32 msg) { mMsg = msg; }
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bool checkEndFlow() { return (u32)field_0x26 == 1; }
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static queryFunc mQueryList[53];
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static eventFunc mEventList[43];
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static DUSK_GAME_DATA queryFunc mQueryList[53];
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static DUSK_GAME_DATA eventFunc mEventList[43];
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private:
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/* 0x04 */ u8* mFlow_p;
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