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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -771,6 +771,6 @@ public:
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/* 0x35C */ dMsgObject_HowlHIO_c mHowlHIO;
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};
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extern dMsgObject_HIO_c g_MsgObject_HIO_c;
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DUSK_GAME_EXTERN dMsgObject_HIO_c g_MsgObject_HIO_c;
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#endif /* D_MSG_D_MSG_OBJECT_H */
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