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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -11,7 +11,7 @@ public:
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virtual ~dMsgUnit_c();
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};
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extern dMsgUnit_c g_msg_unit;
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DUSK_GAME_EXTERN dMsgUnit_c g_msg_unit;
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inline void dMsgUnit_setTag(int param_0, int param_1, TEXT_SPAN param_2) {
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g_msg_unit.setTag(param_0, param_1, param_2, true);
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