Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -35,7 +35,7 @@ int fpcNd_IsDelete(process_node_class* pProcNode);
int fpcNd_Delete(process_node_class* pProcNode);
int fpcNd_Create(process_node_class* pProcNode);
extern int g_fpcNd_type;
extern nodedraw_method_class g_fpcNd_Method;
DUSK_GAME_EXTERN int g_fpcNd_type;
DUSK_GAME_EXTERN nodedraw_method_class g_fpcNd_Method;
#endif