mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-31 07:45:48 -04:00
Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
This commit is contained in:
@@ -35,7 +35,7 @@ int fpcNd_IsDelete(process_node_class* pProcNode);
|
||||
int fpcNd_Delete(process_node_class* pProcNode);
|
||||
int fpcNd_Create(process_node_class* pProcNode);
|
||||
|
||||
extern int g_fpcNd_type;
|
||||
extern nodedraw_method_class g_fpcNd_Method;
|
||||
DUSK_GAME_EXTERN int g_fpcNd_type;
|
||||
DUSK_GAME_EXTERN nodedraw_method_class g_fpcNd_Method;
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user