mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-21 21:40:32 -04:00
Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -27,7 +27,7 @@ public:
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OSThread* getThread() const { return mThread; }
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void setThread(OSThread* thread) { mThread = thread; }
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static JSUList<JFWAlarm> sList;
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static DUSK_GAME_DATA JSUList<JFWAlarm> sList;
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public:
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/* 0x28 */ OSThread* mThread;
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@@ -108,7 +108,7 @@ public:
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int getEfbHeight() const { return JUTVideo::getManager()->getEfbHeight(); }
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JUTXfb* getXfbManager() const { return mXfbManager; }
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static JFWDisplay* sManager;
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static DUSK_GAME_DATA JFWDisplay* sManager;
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private:
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/* 0x04 */ JUTFader* mFader;
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@@ -18,17 +18,17 @@ struct ResFONT;
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*/
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struct JFWSystem {
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struct CSetUpParam {
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static s32 maxStdHeaps;
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static u32 sysHeapSize;
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static u32 fifoBufSize;
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static u32 aramAudioBufSize;
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static u32 aramGraphBufSize;
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static s32 streamPriority;
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static s32 decompPriority;
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static s32 aPiecePriority;
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static ResFONT* systemFontRes;
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static const GXRenderModeObj* renderMode;
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static u32 exConsoleBufferSize;
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static DUSK_GAME_DATA s32 maxStdHeaps;
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static DUSK_GAME_DATA u32 sysHeapSize;
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static DUSK_GAME_DATA u32 fifoBufSize;
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static DUSK_GAME_DATA u32 aramAudioBufSize;
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static DUSK_GAME_DATA u32 aramGraphBufSize;
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static DUSK_GAME_DATA s32 streamPriority;
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static DUSK_GAME_DATA s32 decompPriority;
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static DUSK_GAME_DATA s32 aPiecePriority;
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static DUSK_GAME_DATA ResFONT* systemFontRes;
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static DUSK_GAME_DATA const GXRenderModeObj* renderMode;
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static DUSK_GAME_DATA u32 exConsoleBufferSize;
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};
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static void firstInit();
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@@ -67,14 +67,14 @@ struct JFWSystem {
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CSetUpParam::renderMode = p_modeObj;
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}
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static JKRExpHeap* rootHeap;
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static JKRExpHeap* systemHeap;
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static JKRThread* mainThread;
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static JUTDbPrint* debugPrint;
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static JUTResFont* systemFont;
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static JUTConsoleManager* systemConsoleManager;
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static JUTConsole* systemConsole;
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static bool sInitCalled;
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static DUSK_GAME_DATA JKRExpHeap* rootHeap;
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static DUSK_GAME_DATA JKRExpHeap* systemHeap;
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static DUSK_GAME_DATA JKRThread* mainThread;
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static DUSK_GAME_DATA JUTDbPrint* debugPrint;
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static DUSK_GAME_DATA JUTResFont* systemFont;
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static DUSK_GAME_DATA JUTConsoleManager* systemConsoleManager;
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static DUSK_GAME_DATA JUTConsole* systemConsole;
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static DUSK_GAME_DATA bool sInitCalled;
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};
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#endif /* JFWSYSTEM_H */
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