Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -424,7 +424,7 @@ void J2DPane::resize(f32 x, f32 y) {
place(box);
}
JGeometry::TBox2<f32> J2DPane::static_mBounds(0, 0, 0, 0);
DUSK_GAME_DATA JGeometry::TBox2<f32> J2DPane::static_mBounds(0, 0, 0, 0);
JGeometry::TBox2<f32>& J2DPane::getBounds() {
static_mBounds = mBounds;
+2 -2
View File
@@ -7,11 +7,11 @@
#include <cstdlib>
#include <cstring>
char* J2DPrint::mStrBuff;
DUSK_GAME_DATA char* J2DPrint::mStrBuff;
static bool sStrBufInitialized;
size_t J2DPrint::mStrBuffSize;
DUSK_GAME_DATA size_t J2DPrint::mStrBuffSize;
static u8 data_8045158C[4];
+1 -1
View File
@@ -408,7 +408,7 @@ bool J2DScreen::isUsed(ResFONT const* p_font) {
return J2DPane::isUsed(p_font);
}
J2DDataManage* J2DScreen::mDataManage;
DUSK_GAME_DATA J2DDataManage* J2DScreen::mDataManage;
void* J2DScreen::getNameResource(char const* resName) {
void* res = JKRGetNameResource(resName, NULL);
+18 -18
View File
@@ -117,60 +117,60 @@ static void dummyVirtual(J2DMaterial* material) {
block->getTevSwapModeTable(0);
}
J2DTexCoordInfo const j2dDefaultTexCoordInfo[8] = {
DUSK_GAME_DATA J2DTexCoordInfo const j2dDefaultTexCoordInfo[8] = {
{GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY, 0}, {GX_TG_MTX2x4, GX_TG_TEX1, GX_IDENTITY, 0},
{GX_TG_MTX2x4, GX_TG_TEX2, GX_IDENTITY, 0}, {GX_TG_MTX2x4, GX_TG_TEX3, GX_IDENTITY, 0},
{GX_TG_MTX2x4, GX_TG_TEX4, GX_IDENTITY, 0}, {GX_TG_MTX2x4, GX_TG_TEX5, GX_IDENTITY, 0},
{GX_TG_MTX2x4, GX_TG_TEX6, GX_IDENTITY, 0}, {GX_TG_MTX2x4, GX_TG_TEX7, GX_IDENTITY, 0},
};
J2DTexMtxInfo const j2dDefaultTexMtxInfo = {1, 1, 255, 255, {0.5f, 0.5f,
DUSK_GAME_DATA J2DTexMtxInfo const j2dDefaultTexMtxInfo = {1, 1, 255, 255, {0.5f, 0.5f,
0.0f}, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f};
J2DIndTexMtxInfo const j2dDefaultIndTexMtxInfo = {{0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f}, 1};
DUSK_GAME_DATA J2DIndTexMtxInfo const j2dDefaultIndTexMtxInfo = {{0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f}, 1};
J2DTevStageInfo const j2dDefaultTevStageInfo = {
DUSK_GAME_DATA J2DTevStageInfo const j2dDefaultTevStageInfo = {
4, GX_CC_RASC, GX_CC_ZERO, GX_CC_ZERO, GX_CC_CPREV, GX_TEV_ADD,
GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV, GX_CA_RASA, GX_CA_ZERO,
GX_CA_ZERO, GX_CA_APREV, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1,
GX_TEVPREV};
const J2DIndTevStageInfo j2dDefaultIndTevStageInfo = {
DUSK_GAME_DATA const J2DIndTevStageInfo j2dDefaultIndTevStageInfo = {
GX_INDTEXSTAGE0, GX_ITB_NONE, GX_ITB_NONE, GX_ITM_OFF, GX_ITW_OFF,
GX_ITW_OFF, 0, 0, GX_ITBA_OFF,
};
const GXColor j2dDefaultColInfo = {255, 255, 255, 255};
DUSK_GAME_DATA const GXColor j2dDefaultColInfo = {255, 255, 255, 255};
const J2DTevOrderInfo j2dDefaultTevOrderInfoNull = {
DUSK_GAME_DATA const J2DTevOrderInfo j2dDefaultTevOrderInfoNull = {
GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR_NULL, 0};
const J2DIndTexOrderInfo j2dDefaultIndTexOrderNull = {
DUSK_GAME_DATA const J2DIndTexOrderInfo j2dDefaultIndTexOrderNull = {
GX_TEXCOORD_NULL,
GX_TEXMAP_NULL,
};
const GXColorS10 j2dDefaultTevColor = {255, 255, 255, 255};
DUSK_GAME_DATA const GXColorS10 j2dDefaultTevColor = {255, 255, 255, 255};
const J2DIndTexCoordScaleInfo j2dDefaultIndTexCoordScaleInfo = {
DUSK_GAME_DATA const J2DIndTexCoordScaleInfo j2dDefaultIndTexCoordScaleInfo = {
GX_ITS_1,
GX_ITS_1,
};
const GXColor j2dDefaultTevKColor = {255, 255, 255, 255};
DUSK_GAME_DATA const GXColor j2dDefaultTevKColor = {255, 255, 255, 255};
const J2DTevSwapModeInfo j2dDefaultTevSwapMode = {GX_TEV_SWAP0, GX_TEV_SWAP0, 0, 0};
DUSK_GAME_DATA const J2DTevSwapModeInfo j2dDefaultTevSwapMode = {GX_TEV_SWAP0, GX_TEV_SWAP0, 0, 0};
const J2DTevSwapModeTableInfo j2dDefaultTevSwapModeTable = {
DUSK_GAME_DATA const J2DTevSwapModeTableInfo j2dDefaultTevSwapModeTable = {
GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA};
const J2DBlendInfo j2dDefaultBlendInfo = {GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA,
DUSK_GAME_DATA const J2DBlendInfo j2dDefaultBlendInfo = {GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA,
GX_LO_NOOP};
const u8 j2dDefaultPEBlockDither = 0;
DUSK_GAME_DATA const u8 j2dDefaultPEBlockDither = 0;
const J2DColorChanInfo j2dDefaultColorChanInfo = {0, 3, 0, 0};
DUSK_GAME_DATA const J2DColorChanInfo j2dDefaultColorChanInfo = {0, 3, 0, 0};
const u8 j2dDefaultTevSwapTableID = 0x1B;
DUSK_GAME_DATA const u8 j2dDefaultTevSwapTableID = 0x1B;
const u16 j2dDefaultAlphaCmp = 0x00E7;
DUSK_GAME_DATA const u16 j2dDefaultAlphaCmp = 0x00E7;