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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -7,11 +7,11 @@
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#include <cstdlib>
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#include <cstring>
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char* J2DPrint::mStrBuff;
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DUSK_GAME_DATA char* J2DPrint::mStrBuff;
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static bool sStrBufInitialized;
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size_t J2DPrint::mStrBuffSize;
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DUSK_GAME_DATA size_t J2DPrint::mStrBuffSize;
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static u8 data_8045158C[4];
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