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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -6,13 +6,13 @@
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#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
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#include "JSystem/JKernel/JKRHeap.h"
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Mtx J3DMtxBuffer::sNoUseDrawMtx;
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DUSK_GAME_DATA Mtx J3DMtxBuffer::sNoUseDrawMtx;
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Mtx33 J3DMtxBuffer::sNoUseNrmMtx;
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DUSK_GAME_DATA Mtx33 J3DMtxBuffer::sNoUseNrmMtx;
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Mtx* J3DMtxBuffer::sNoUseDrawMtxPtr = &J3DMtxBuffer::sNoUseDrawMtx;
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DUSK_GAME_DATA Mtx* J3DMtxBuffer::sNoUseDrawMtxPtr = &J3DMtxBuffer::sNoUseDrawMtx;
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Mtx33* J3DMtxBuffer::sNoUseNrmMtxPtr = &J3DMtxBuffer::sNoUseNrmMtx;
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DUSK_GAME_DATA Mtx33* J3DMtxBuffer::sNoUseNrmMtxPtr = &J3DMtxBuffer::sNoUseNrmMtx;
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// force .sdata2 order
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static f32 dummy1() {
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