Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
@@ -6,13 +6,13 @@
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "JSystem/JKernel/JKRHeap.h"
Mtx J3DMtxBuffer::sNoUseDrawMtx;
DUSK_GAME_DATA Mtx J3DMtxBuffer::sNoUseDrawMtx;
Mtx33 J3DMtxBuffer::sNoUseNrmMtx;
DUSK_GAME_DATA Mtx33 J3DMtxBuffer::sNoUseNrmMtx;
Mtx* J3DMtxBuffer::sNoUseDrawMtxPtr = &J3DMtxBuffer::sNoUseDrawMtx;
DUSK_GAME_DATA Mtx* J3DMtxBuffer::sNoUseDrawMtxPtr = &J3DMtxBuffer::sNoUseDrawMtx;
Mtx33* J3DMtxBuffer::sNoUseNrmMtxPtr = &J3DMtxBuffer::sNoUseNrmMtx;
DUSK_GAME_DATA Mtx33* J3DMtxBuffer::sNoUseNrmMtxPtr = &J3DMtxBuffer::sNoUseNrmMtx;
// force .sdata2 order
static f32 dummy1() {