Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -68,9 +68,9 @@ void J3DDisplayListObj::callDL() const {
GXCallDisplayList(mpDisplayList[0], mSize);
}
GDLObj J3DDisplayListObj::sGDLObj;
DUSK_GAME_DATA GDLObj J3DDisplayListObj::sGDLObj;
s32 J3DDisplayListObj::sInterruptFlag;
DUSK_GAME_DATA s32 J3DDisplayListObj::sInterruptFlag;
void J3DDisplayListObj::beginDL() {
swapBuffer();