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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -68,9 +68,9 @@ void J3DDisplayListObj::callDL() const {
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GXCallDisplayList(mpDisplayList[0], mSize);
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}
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GDLObj J3DDisplayListObj::sGDLObj;
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DUSK_GAME_DATA GDLObj J3DDisplayListObj::sGDLObj;
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s32 J3DDisplayListObj::sInterruptFlag;
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DUSK_GAME_DATA s32 J3DDisplayListObj::sInterruptFlag;
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void J3DDisplayListObj::beginDL() {
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swapBuffer();
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