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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -5,17 +5,17 @@
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#include "JSystem/JAHostIO/JAHioUtil.h"
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#include "JSystem/JHostIO/JORMContext.h"
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u16 JAHControl::smButtonWidth[] = {20, 50, 100, 150, 300, 600};
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u16 JAHControl::smCommentWidth[] = {20, 50, 100, 200, 400, 800};
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u16 JAHControl::smComboWidth[] = {50, 100, 150, 200, 300, 600};
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u16 JAHControl::smYTop = 5;
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u16 JAHControl::smXLeft = 5;
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u16 JAHControl::smIndentSize = 30;
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u16 JAHControl::smLineHeight = 23;
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u16 JAHControl::smContWidth = 450;
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u16 JAHControl::smIntX = 2;
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u16 JAHControl::smIntY = 5;
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u16 JAHControl::smNameWidth = 150;
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DUSK_GAME_DATA u16 JAHControl::smButtonWidth[] = {20, 50, 100, 150, 300, 600};
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DUSK_GAME_DATA u16 JAHControl::smCommentWidth[] = {20, 50, 100, 200, 400, 800};
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DUSK_GAME_DATA u16 JAHControl::smComboWidth[] = {50, 100, 150, 200, 300, 600};
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DUSK_GAME_DATA u16 JAHControl::smYTop = 5;
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DUSK_GAME_DATA u16 JAHControl::smXLeft = 5;
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DUSK_GAME_DATA u16 JAHControl::smIndentSize = 30;
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DUSK_GAME_DATA u16 JAHControl::smLineHeight = 23;
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DUSK_GAME_DATA u16 JAHControl::smContWidth = 450;
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DUSK_GAME_DATA u16 JAHControl::smIntX = 2;
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DUSK_GAME_DATA u16 JAHControl::smIntY = 5;
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DUSK_GAME_DATA u16 JAHControl::smNameWidth = 150;
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void JAHControl::returnY(u16 param_1) {
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mY += u16(smIntY + smLineHeight * param_1);
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