Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+6 -6
View File
@@ -12,16 +12,16 @@
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "JSystem/JSupport/JSupport.h"
JASTaskThread* JASAramStream::sLoadThread;
DUSK_GAME_DATA JASTaskThread* JASAramStream::sLoadThread;
u8* JASAramStream::sReadBuffer;
DUSK_GAME_DATA u8* JASAramStream::sReadBuffer;
u32 JASAramStream::sBlockSize;
DUSK_GAME_DATA u32 JASAramStream::sBlockSize;
u32 JASAramStream::sChannelMax;
DUSK_GAME_DATA u32 JASAramStream::sChannelMax;
bool dvdHasErrored;
bool hasErrored;
DUSK_GAME_DATA bool dvdHasErrored;
DUSK_GAME_DATA bool hasErrored;
#define PAUSE_REQUESTED 1
#define PAUSE_DVD_ERROR 2