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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -12,16 +12,16 @@
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "JSystem/JSupport/JSupport.h"
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JASTaskThread* JASAramStream::sLoadThread;
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DUSK_GAME_DATA JASTaskThread* JASAramStream::sLoadThread;
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u8* JASAramStream::sReadBuffer;
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DUSK_GAME_DATA u8* JASAramStream::sReadBuffer;
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u32 JASAramStream::sBlockSize;
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DUSK_GAME_DATA u32 JASAramStream::sBlockSize;
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u32 JASAramStream::sChannelMax;
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DUSK_GAME_DATA u32 JASAramStream::sChannelMax;
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bool dvdHasErrored;
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bool hasErrored;
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DUSK_GAME_DATA bool dvdHasErrored;
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DUSK_GAME_DATA bool hasErrored;
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#define PAUSE_REQUESTED 1
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#define PAUSE_DVD_ERROR 2
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