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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -41,7 +41,7 @@ void JASAudioThread::stop() {
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jamMessageBlock((void*)2);
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}
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volatile int JASAudioThread::snIntCount;
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DUSK_GAME_DATA volatile int JASAudioThread::snIntCount;
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class Lock {
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public:
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