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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -141,7 +141,7 @@ void JASCalc::bzero(void* dest, u32 size) {
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}
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#if AVOID_UB
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s16 const JASCalc::CUTOFF_TO_IIR_TABLE[129][4] = {
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DUSK_GAME_DATA s16 const JASCalc::CUTOFF_TO_IIR_TABLE[129][4] = {
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#else
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s16 const JASCalc::CUTOFF_TO_IIR_TABLE[128][4] = {
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#endif
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