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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -40,7 +40,7 @@ void JASLfo::incCounter(f32 param_0) {
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}
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}
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JASLfo JASLfo::sFreeRunLfo;
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DUSK_GAME_DATA JASLfo JASLfo::sFreeRunLfo;
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void JASLfo::resetCounter() {
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field_0x16 = mDelay;
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