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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -15,9 +15,9 @@ JASTrack::JASTrack() : mDefaultChannelMgr(this), mChannelMgrCount(1), mStatus(0)
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init();
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}
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JASDefaultBankTable JASTrack::sDefaultBankTable;
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DUSK_GAME_DATA JASDefaultBankTable JASTrack::sDefaultBankTable;
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JASTrack::TList JASTrack::sTrackList;
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DUSK_GAME_DATA JASTrack::TList JASTrack::sTrackList;
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// NONMATCHING JASPoolAllocObject_MultiThreaded<_> locations
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JASTrack::~JASTrack() {
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@@ -50,16 +50,16 @@ void JASTrack::setChannelMgrCount(u32 count) {
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}
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}
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JASOscillator::Point const JASTrack::sAdsTable[4] = {
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DUSK_GAME_DATA JASOscillator::Point const JASTrack::sAdsTable[4] = {
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{0, 0, 0x7fff},
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{0, 0, 0x7fff},
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{0, 0, 0},
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{0xe, 0, 0},
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};
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JASOscillator::Data const JASTrack::sEnvOsc = {0, 1.0f, NULL, NULL, 1.0f, 0.0f};
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DUSK_GAME_DATA JASOscillator::Data const JASTrack::sEnvOsc = {0, 1.0f, NULL, NULL, 1.0f, 0.0f};
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JASOscillator::Data const JASTrack::sPitchEnvOsc = {1, 1.0f, NULL, NULL, 1.0f, 0.0f};
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DUSK_GAME_DATA JASOscillator::Data const JASTrack::sPitchEnvOsc = {1, 1.0f, NULL, NULL, 1.0f, 0.0f};
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// NONMATCHING JASPoolAllocObject_MultiThreaded<_> locations
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void JASTrack::init() {
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@@ -552,7 +552,7 @@ void JASTrack::setOscAdsr(s16 param_0, s16 param_1, s16 param_2, s16 param_3, u1
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mDirectRelease = i_directRelease;
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}
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const u32 JASDsp::FILTER_MODE_IIR = 0x00000020;
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DUSK_GAME_DATA const u32 JASDsp::FILTER_MODE_IIR = 0x00000020;
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void JASTrack::setFIR(s16 const* i_FIR) {
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for (int i = 0; i < 8; i++) {
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