Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
@@ -11,7 +11,7 @@
#include "dusk/string.hpp"
JASHeap* JASWaveArcLoader::sAramHeap;
DUSK_GAME_DATA JASHeap* JASWaveArcLoader::sAramHeap;
JASHeap* JASWaveArcLoader::getRootHeap() {
if (JASWaveArcLoader::sAramHeap) {
@@ -20,7 +20,7 @@ JASHeap* JASWaveArcLoader::getRootHeap() {
return JASKernel::getAramHeap();
}
char JASWaveArcLoader::sCurrentDir[DIR_MAX] = "/AudioRes/Waves/";
DUSK_GAME_DATA char JASWaveArcLoader::sCurrentDir[DIR_MAX] = "/AudioRes/Waves/";
void JASWaveArcLoader::setCurrentDir(char const* dir) {
JUT_ASSERT(40, std::strlen(dir) < DIR_MAX - 1);