mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-18 20:57:46 -04:00
Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -65,7 +65,7 @@ JFWDisplay::~JFWDisplay() {
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mXfbManager = NULL;
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}
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JFWDisplay* JFWDisplay::sManager;
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DUSK_GAME_DATA JFWDisplay* JFWDisplay::sManager;
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JFWDisplay* JFWDisplay::createManager(GXRenderModeObj const* p_rObj, JKRHeap* p_heap,
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JUTXfb::EXfbNumber xfb_num, bool enableAlpha) {
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@@ -428,7 +428,7 @@ static void waitForTick(u32 p1, u16 p2) {
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}
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}
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JSUList<JFWAlarm> JFWAlarm::sList(false);
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DUSK_GAME_DATA JSUList<JFWAlarm> JFWAlarm::sList(false);
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static void JFWThreadAlarmHandler(OSAlarm* p_alarm, OSContext* p_ctx) {
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JFWAlarm* alarm = static_cast<JFWAlarm*>(p_alarm);
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alarm->removeLink();
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@@ -13,32 +13,32 @@
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#include "JSystem/JUtility/JUTResFont.h"
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#include "JSystem/JUtility/JUTDbPrint.h"
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s32 JFWSystem::CSetUpParam::maxStdHeaps = 2;
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DUSK_GAME_DATA s32 JFWSystem::CSetUpParam::maxStdHeaps = 2;
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u32 JFWSystem::CSetUpParam::sysHeapSize = 0x400000;
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DUSK_GAME_DATA u32 JFWSystem::CSetUpParam::sysHeapSize = 0x400000;
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JKRExpHeap* JFWSystem::rootHeap;
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DUSK_GAME_DATA JKRExpHeap* JFWSystem::rootHeap;
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JKRExpHeap* JFWSystem::systemHeap;
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DUSK_GAME_DATA JKRExpHeap* JFWSystem::systemHeap;
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u32 JFWSystem::CSetUpParam::fifoBufSize = 0x40000;
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DUSK_GAME_DATA u32 JFWSystem::CSetUpParam::fifoBufSize = 0x40000;
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u32 JFWSystem::CSetUpParam::aramAudioBufSize = 0x800000;
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DUSK_GAME_DATA u32 JFWSystem::CSetUpParam::aramAudioBufSize = 0x800000;
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u32 JFWSystem::CSetUpParam::aramGraphBufSize = 0x600000;
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DUSK_GAME_DATA u32 JFWSystem::CSetUpParam::aramGraphBufSize = 0x600000;
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s32 JFWSystem::CSetUpParam::streamPriority = 8;
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DUSK_GAME_DATA s32 JFWSystem::CSetUpParam::streamPriority = 8;
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s32 JFWSystem::CSetUpParam::decompPriority = 7;
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DUSK_GAME_DATA s32 JFWSystem::CSetUpParam::decompPriority = 7;
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s32 JFWSystem::CSetUpParam::aPiecePriority = 6;
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DUSK_GAME_DATA s32 JFWSystem::CSetUpParam::aPiecePriority = 6;
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ResFONT* JFWSystem::CSetUpParam::systemFontRes = (ResFONT*)&JUTResFONT_Ascfont_fix12;
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DUSK_GAME_DATA ResFONT* JFWSystem::CSetUpParam::systemFontRes = (ResFONT*)&JUTResFONT_Ascfont_fix12;
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const GXRenderModeObj* JFWSystem::CSetUpParam::renderMode = &GXNtsc480IntDf;
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DUSK_GAME_DATA const GXRenderModeObj* JFWSystem::CSetUpParam::renderMode = &GXNtsc480IntDf;
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u32 JFWSystem::CSetUpParam::exConsoleBufferSize = 0x24FC;
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DUSK_GAME_DATA u32 JFWSystem::CSetUpParam::exConsoleBufferSize = 0x24FC;
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void JFWSystem::firstInit() {
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JUT_ASSERT(80, rootHeap == NULL);
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@@ -49,17 +49,17 @@ void JFWSystem::firstInit() {
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JKRHEAP_NAME(systemHeap, "System");
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}
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JKRThread* JFWSystem::mainThread;
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DUSK_GAME_DATA JKRThread* JFWSystem::mainThread;
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JUTDbPrint* JFWSystem::debugPrint;
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DUSK_GAME_DATA JUTDbPrint* JFWSystem::debugPrint;
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JUTResFont* JFWSystem::systemFont;
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DUSK_GAME_DATA JUTResFont* JFWSystem::systemFont;
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JUTConsoleManager* JFWSystem::systemConsoleManager;
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DUSK_GAME_DATA JUTConsoleManager* JFWSystem::systemConsoleManager;
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JUTConsole* JFWSystem::systemConsole;
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DUSK_GAME_DATA JUTConsole* JFWSystem::systemConsole;
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bool JFWSystem::sInitCalled = false;
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DUSK_GAME_DATA bool JFWSystem::sInitCalled = false;
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void JFWSystem::init() {
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JUT_ASSERT(101, sInitCalled == false);
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