Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -65,7 +65,7 @@ JFWDisplay::~JFWDisplay() {
mXfbManager = NULL;
}
JFWDisplay* JFWDisplay::sManager;
DUSK_GAME_DATA JFWDisplay* JFWDisplay::sManager;
JFWDisplay* JFWDisplay::createManager(GXRenderModeObj const* p_rObj, JKRHeap* p_heap,
JUTXfb::EXfbNumber xfb_num, bool enableAlpha) {
@@ -428,7 +428,7 @@ static void waitForTick(u32 p1, u16 p2) {
}
}
JSUList<JFWAlarm> JFWAlarm::sList(false);
DUSK_GAME_DATA JSUList<JFWAlarm> JFWAlarm::sList(false);
static void JFWThreadAlarmHandler(OSAlarm* p_alarm, OSContext* p_ctx) {
JFWAlarm* alarm = static_cast<JFWAlarm*>(p_alarm);
alarm->removeLink();