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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -27,7 +27,7 @@ static int JKRDecompressFromAramToMainRam(u32 src, void* dst, u32 srcLength, u32
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u32 offset, u32* resourceSize);
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int decompSZS_subroutine(u8* src, u8* dest);
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JKRAram* JKRAram::sAramObject;
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DUSK_GAME_DATA JKRAram* JKRAram::sAramObject;
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JKRAram* JKRAram::create(u32 aram_audio_buffer_size, u32 aram_audio_graph_size, s32 stream_priority,
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s32 decomp_priority, s32 piece_priority) {
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@@ -48,14 +48,14 @@ void JKRAram::destroy() {
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}
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#endif
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OSMessage JKRAram::sMessageBuffer[4] = {
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DUSK_GAME_DATA OSMessage JKRAram::sMessageBuffer[4] = {
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NULL,
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NULL,
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NULL,
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NULL,
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};
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OSMessageQueue JKRAram::sMessageQueue = {0};
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DUSK_GAME_DATA OSMessageQueue JKRAram::sMessageQueue = {0};
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JKRAram::JKRAram(u32 audio_buffer_size, u32 audio_graph_size, s32 priority)
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: JKRThread(stack_size, 0x10, priority) {
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@@ -279,11 +279,11 @@ u8* JKRAram::aramToMainRam(u32 address, u8* buf, u32 p3, JKRExpandSwitch expandS
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}
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}
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JSUList<JKRAMCommand> JKRAram::sAramCommandList;
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DUSK_GAME_DATA JSUList<JKRAMCommand> JKRAram::sAramCommandList;
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static OSMutex decompMutex;
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u32 JKRAram::sSZSBufferSize = 0x00000400;
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DUSK_GAME_DATA u32 JKRAram::sSZSBufferSize = 0x00000400;
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static u8* szpBuf;
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