Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -23,12 +23,12 @@ void JKRAramPiece::sendCommand(JKRAMCommand* command) {
startDMA(command);
}
JSUList<JKRAMCommand> JKRAramPiece::sAramPieceCommandList;
DUSK_GAME_DATA JSUList<JKRAMCommand> JKRAramPiece::sAramPieceCommandList;
OSMutex JKRAramPiece::mMutex;
DUSK_GAME_DATA OSMutex JKRAramPiece::mMutex;
#if DEBUG && TARGET_PC
volatile u8 forceRead;
DUSK_GAME_DATA volatile u8 forceRead;
#endif
JKRAMCommand* JKRAramPiece::orderAsync(int direction, uintptr_t source, uintptr_t destination, u32 length,