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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -16,10 +16,10 @@ inline f64 getConst2() {
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return 9.765625E-4;
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}
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TSinCosTable<13, f32> sincosTable_ ATTRIBUTE_ALIGN(32);
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DUSK_GAME_DATA TSinCosTable<13, f32> sincosTable_ ATTRIBUTE_ALIGN(32);
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TAtanTable<1024, f32> atanTable_ ATTRIBUTE_ALIGN(32);
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DUSK_GAME_DATA TAtanTable<1024, f32> atanTable_ ATTRIBUTE_ALIGN(32);
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TAsinAcosTable<1024, f32> asinAcosTable_ ATTRIBUTE_ALIGN(32);
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DUSK_GAME_DATA TAsinAcosTable<1024, f32> asinAcosTable_ ATTRIBUTE_ALIGN(32);
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} // namespace JMath
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