Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -16,10 +16,10 @@ inline f64 getConst2() {
return 9.765625E-4;
}
TSinCosTable<13, f32> sincosTable_ ATTRIBUTE_ALIGN(32);
DUSK_GAME_DATA TSinCosTable<13, f32> sincosTable_ ATTRIBUTE_ALIGN(32);
TAtanTable<1024, f32> atanTable_ ATTRIBUTE_ALIGN(32);
DUSK_GAME_DATA TAtanTable<1024, f32> atanTable_ ATTRIBUTE_ALIGN(32);
TAsinAcosTable<1024, f32> asinAcosTable_ ATTRIBUTE_ALIGN(32);
DUSK_GAME_DATA TAsinAcosTable<1024, f32> asinAcosTable_ ATTRIBUTE_ALIGN(32);
} // namespace JMath