Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -2,6 +2,6 @@
#include "JSystem/JMessage/data.h"
const BE(u32) JMessage::data::ga4cSignature = 'MESG';
DUSK_GAME_DATA const BE(u32) JMessage::data::ga4cSignature = 'MESG';
const BE(u32) JMessage::data::ga4cSignature_color = 'MGCL';
DUSK_GAME_DATA const BE(u32) JMessage::data::ga4cSignature_color = 'MGCL';
+1 -1
View File
@@ -89,7 +89,7 @@ u16 JMessage::TResource::toMessageIndex_messageID(u32 uMsgID, u32 upperHalf, boo
return nIndex;
}
JMessage::locale::parseCharacter_function JMessage::TResourceContainer::sapfnParseCharacter_[5] = {
DUSK_GAME_DATA JMessage::locale::parseCharacter_function JMessage::TResourceContainer::sapfnParseCharacter_[5] = {
NULL,
JMessage::locale::parseCharacter_1Byte,
JMessage::locale::parseCharacter_2Byte,