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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -89,7 +89,7 @@ u16 JMessage::TResource::toMessageIndex_messageID(u32 uMsgID, u32 upperHalf, boo
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return nIndex;
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}
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JMessage::locale::parseCharacter_function JMessage::TResourceContainer::sapfnParseCharacter_[5] = {
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DUSK_GAME_DATA JMessage::locale::parseCharacter_function JMessage::TResourceContainer::sapfnParseCharacter_[5] = {
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NULL,
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JMessage::locale::parseCharacter_1Byte,
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JMessage::locale::parseCharacter_2Byte,
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