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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -143,7 +143,7 @@ void JUTResFont::countBlock() {
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}
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}
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IsLeadByte_func const JUTResFont::saoAboutEncoding_[3] = {
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DUSK_GAME_DATA IsLeadByte_func const JUTResFont::saoAboutEncoding_[3] = {
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JUTFont::isLeadByte_1Byte,
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JUTFont::isLeadByte_2Byte,
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JUTFont::isLeadByte_ShiftJIS,
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