Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -142,11 +142,11 @@ DynamicModuleControl::DynamicModuleControl(char const* name) {
}
#endif
u32 DynamicModuleControl::sAllocBytes;
DUSK_GAME_DATA u32 DynamicModuleControl::sAllocBytes;
JKRArchive* DynamicModuleControl::sArchive;
DUSK_GAME_DATA JKRArchive* DynamicModuleControl::sArchive;
JKRFileCache* DynamicModuleControl::sFileCache;
DUSK_GAME_DATA JKRFileCache* DynamicModuleControl::sFileCache;
static const char* baseString = "Base";