Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -19,8 +19,8 @@
#include "Z2AudioCS/Z2AudioCS.h"
#endif
Z2AudioMgr* Z2AudioMgr::mAudioMgrPtr;
u8 gMuffleOutOfRangeMic = false;
DUSK_GAME_DATA Z2AudioMgr* Z2AudioMgr::mAudioMgrPtr;
DUSK_GAME_DATA u8 gMuffleOutOfRangeMic = false;
Z2AudioMgr::Z2AudioMgr() : mSoundStarter(true) {
mAudioMgrPtr = this;