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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -19,8 +19,8 @@
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#include "Z2AudioCS/Z2AudioCS.h"
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#endif
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Z2AudioMgr* Z2AudioMgr::mAudioMgrPtr;
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u8 gMuffleOutOfRangeMic = false;
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DUSK_GAME_DATA Z2AudioMgr* Z2AudioMgr::mAudioMgrPtr;
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DUSK_GAME_DATA u8 gMuffleOutOfRangeMic = false;
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Z2AudioMgr::Z2AudioMgr() : mSoundStarter(true) {
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mAudioMgrPtr = this;
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