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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -10,8 +10,8 @@ static void Z2_E_ms_modVol(Z2SoundHandlePool*, u32);
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static void Z2_E_mm_modPitch(Z2SoundHandlePool*, u32);
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static void Z2_B_zan_modPitch(Z2SoundHandlePool*, u32);
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s8 data_80451358;
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s8 data_80451359;
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DUSK_GAME_DATA s8 data_80451358;
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DUSK_GAME_DATA s8 data_80451359;
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static Z2EnemyArea const sAreaDefault = {true, 700, 1100, 1500};
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