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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -121,7 +121,7 @@ JAISeqDataMgr* Z2DebugSys::initSeSeqDataMgr(const void* param_1) {
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u8 gMicOn = true;
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u8 gMicOffWhenOutOfSight = true;
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extern u8 gMuffleOutOfRangeMic;
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DUSK_GAME_EXTERN u8 gMuffleOutOfRangeMic;
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void Z2ParamNode::message(JAHControl& ctrl) {
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ctrl.makeComment("**** 各種パラメータ編集用ノード ****", 0, 5, 0);
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