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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -229,9 +229,9 @@ int daBalloon2D_c::createHeap() {
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return 1;
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}
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daBalloon2D_HIO_c l_HOSTIO;
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DUSK_GAME_DATA daBalloon2D_HIO_c l_HOSTIO;
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daBalloon2D_c* daBalloon2D_c::myclass;
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DUSK_GAME_DATA daBalloon2D_c* daBalloon2D_c::myclass;
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int daBalloon2D_c::create() {
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int rv = dComIfG_resLoad(this, l_arcName);
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