Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -229,9 +229,9 @@ int daBalloon2D_c::createHeap() {
return 1;
}
daBalloon2D_HIO_c l_HOSTIO;
DUSK_GAME_DATA daBalloon2D_HIO_c l_HOSTIO;
daBalloon2D_c* daBalloon2D_c::myclass;
DUSK_GAME_DATA daBalloon2D_c* daBalloon2D_c::myclass;
int daBalloon2D_c::create() {
int rv = dComIfG_resLoad(this, l_arcName);