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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -501,14 +501,14 @@ static dCcD_SrcTri l_tri_src = {
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static DUSK_CONST char* l_specName = "spec.dat";
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createHeapFunc daBgObj_c::mCreateHeapFunc[] = {
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DUSK_GAME_DATA createHeapFunc daBgObj_c::mCreateHeapFunc[] = {
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&daBgObj_c::CreateHeapType0,
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&daBgObj_c::CreateHeapType1,
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&daBgObj_c::CreateHeapType1,
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&daBgObj_c::CreateHeapType1,
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};
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createInitFunc daBgObj_c::mCreateInitFunc[] = {
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DUSK_GAME_DATA createInitFunc daBgObj_c::mCreateInitFunc[] = {
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&daBgObj_c::CreateInitType0,
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&daBgObj_c::CreateInitType1,
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&daBgObj_c::CreateInitType1,
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@@ -519,14 +519,14 @@ int daBgObj_c::Create() {
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return (this->*mCreateInitFunc[mSpecData.mSpecType])();
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}
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executeFunc daBgObj_c::mExecuteFunc[] = {
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DUSK_GAME_DATA executeFunc daBgObj_c::mExecuteFunc[] = {
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&daBgObj_c::ExecuteType0,
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&daBgObj_c::ExecuteType1,
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&daBgObj_c::ExecuteType1,
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&daBgObj_c::ExecuteType1,
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};
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tgSetFunc daBgObj_c::mTgSetFunc[] = {
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DUSK_GAME_DATA tgSetFunc daBgObj_c::mTgSetFunc[] = {
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&daBgObj_c::set_tri_0, &daBgObj_c::set_tri_1, &daBgObj_c::set_cyl_0,
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&daBgObj_c::set_tri_2, &daBgObj_c::set_tri_3,
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};
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