Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+4 -4
View File
@@ -501,14 +501,14 @@ static dCcD_SrcTri l_tri_src = {
static DUSK_CONST char* l_specName = "spec.dat";
createHeapFunc daBgObj_c::mCreateHeapFunc[] = {
DUSK_GAME_DATA createHeapFunc daBgObj_c::mCreateHeapFunc[] = {
&daBgObj_c::CreateHeapType0,
&daBgObj_c::CreateHeapType1,
&daBgObj_c::CreateHeapType1,
&daBgObj_c::CreateHeapType1,
};
createInitFunc daBgObj_c::mCreateInitFunc[] = {
DUSK_GAME_DATA createInitFunc daBgObj_c::mCreateInitFunc[] = {
&daBgObj_c::CreateInitType0,
&daBgObj_c::CreateInitType1,
&daBgObj_c::CreateInitType1,
@@ -519,14 +519,14 @@ int daBgObj_c::Create() {
return (this->*mCreateInitFunc[mSpecData.mSpecType])();
}
executeFunc daBgObj_c::mExecuteFunc[] = {
DUSK_GAME_DATA executeFunc daBgObj_c::mExecuteFunc[] = {
&daBgObj_c::ExecuteType0,
&daBgObj_c::ExecuteType1,
&daBgObj_c::ExecuteType1,
&daBgObj_c::ExecuteType1,
};
tgSetFunc daBgObj_c::mTgSetFunc[] = {
DUSK_GAME_DATA tgSetFunc daBgObj_c::mTgSetFunc[] = {
&daBgObj_c::set_tri_0, &daBgObj_c::set_tri_1, &daBgObj_c::set_cyl_0,
&daBgObj_c::set_tri_2, &daBgObj_c::set_tri_3,
};