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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -1031,7 +1031,7 @@ static int way_check(e_dn_class* i_this) {
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return 2;
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}
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int learn_check;
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DUSK_GAME_DATA int learn_check;
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static void* shot_s_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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