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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -1081,7 +1081,7 @@ void daE_GE_c::executeShield() {
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}
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}
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daE_GE_c::actionFunc daE_GE_c::l_actionmenu[9] = {
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DUSK_GAME_DATA daE_GE_c::actionFunc daE_GE_c::l_actionmenu[9] = {
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(&daE_GE_c::executeWait), (&daE_GE_c::executeFly), (&daE_GE_c::executeAttack),
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(&daE_GE_c::executeBack), (&daE_GE_c::executeDown), (&daE_GE_c::executeSurprise),
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(&daE_GE_c::executeCaw), (&daE_GE_c::executeWind), (&daE_GE_c::executeShield),
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