Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -1081,7 +1081,7 @@ void daE_GE_c::executeShield() {
}
}
daE_GE_c::actionFunc daE_GE_c::l_actionmenu[9] = {
DUSK_GAME_DATA daE_GE_c::actionFunc daE_GE_c::l_actionmenu[9] = {
(&daE_GE_c::executeWait), (&daE_GE_c::executeFly), (&daE_GE_c::executeAttack),
(&daE_GE_c::executeBack), (&daE_GE_c::executeDown), (&daE_GE_c::executeSurprise),
(&daE_GE_c::executeCaw), (&daE_GE_c::executeWind), (&daE_GE_c::executeShield),